
HEROish
A downloadable game
HEROish
⚔️ A SOLO EPIC-ISH DICE ADVENTURE! 🧙♂️
Roll dice, explore the land, fight monsters, assemble parties of hapless heroes, and haul trophies back to town before your luck runs out.
Attached are the PDF rules for HEROish, which can also be viewed online here: https://techdweeb.notion.site/How-to-play-Hero-ish-3972ac24975b80e3a79cfc64f486b...
There are also 2 print-ready PDFS that can be folded into a zine style instruction booklet! (instructions for folding: https://www.42ndstreet.org.uk/media/etdlxppk/zine-guide-colour.jpg)
HEROish_Full.pdf - 8.5 x 11, can be printed and folded without any trimming needed
HEROish_Mini.pdf - Trim along the dotted lines before making the booklet. This version can fit INSIDE a standard deck of playing cards
HEROish_Map - This is the map from the game, if you wanted a larger 'playmat'
ENJOY! _TD
Download
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Comments
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the brochure looks spectacular, good job! the game seems to be challenging and i'll definitely try it; have you thought about adding some story prompts, so that it's not only slaying and buying (an 'oracle-ish')?
Hi, the HoWTOPLAY.PDF page 6 says Goblin = PAIR and Bandits = Two Pair, but everywhere else says Goblin = 2 PAIR and Bandits = PAIR. I assume the latter is correct, but just letting you know.
Rule Help !
HI I don't understand how the Ranger's ability works: “reveal the next die to reveal” It mean, I choose what value another die it can have? But shouldn't I have rolled them all at once?
Thanks
A fun, albeit hard, solo game! I haven’t beat it yet, but it’s addictive to try.
Hi, first of all, thanks for your work. I can't wait to try this and Solatro.
Regarding Heroish: I don't understand how the Ranger's ability works. What do you mean, I reveal the next die to reveal? I mean, I choose what value it can have? But shouldn't I have rolled them all at once?
If it were possible to make the map in large format with gray instead of black, it would use less ink in printing, which is why I had to print the small one.
thanks
Hey dweeb, I was just wondering if you'd be willing to describe your method and software you used to create these little games. They are honestly pretty great and look professionally made.
I'd like to try my hand at making one of these doodads myself along with some 3d printed assets so any help would be greatly appreciated.
I'm probably doing something wrong, but the game seems to be impossible?
0. Start the Game - 10 Coins Left
1. Hire a hero - 8 Coins Left
2. Move to Bandits - 7 Coins Left
3. Kill Bandits - 7 CL, 3 Rewards
4. Move to Goblins - 6 CL
5. Kill Goblins - 6 CL, 6 Rewards
At this point we _HAVE_ to return to town, or we won't be able to get back.
6. 2 moves to town -> 4 Coins Left
7. Hero leaves. Cash in Rewards. We now have 10 Coins and 0 Heroes, exactly the same as at the start of the game.
but now, you don't have to fight the goblins or the bandits, you can move further without initiating combat. for they are already dead.
It's a puzzle game, so you need to figure out a way to actually make progress. The way you just described is obviously a dead end, so that's not the right answer for you. Consider this turn of events:
0. Don't take hero 10 CL
1. Move to and kill bandits 9 CL + 3 Rewards
2. Move to town, cash in. 11 CL. Don't take hero.
3. Move to and kill bear. 10 CL + 3
4. Return home and cash in and get a hero. 10 CL
5. Move to and kill Goblins. 8 CL + 3
6. Move to and kill Witch. 7 CL + 9
7. Move to and kill ogre. 4 CL + 12
8. Return home and cash in. 14 CL.
Take the safe stuff first to build up some wealth to fuel longer adventures. Keep in mind you don't NEED to take a hero. It's risk vs reward - optional, and frankly a waste on the easier enemies. You'll need that cash later for the really tough stuff!
Also keep in mind that the PDF rules have difficulty modes, if you want to feel like more of a hero. I wanted the base version to be just BARELY doable.
Thank you just thank you, it's also the type of poket adventure that i really appreciate. You're doing very great!!! (Tiny Paper Quest)
The guide could have an example game so you get an understanding of the rules while playing it.
Hi fantastic game! But i don't understand the hand ranking. is a full house better than a lg. straight? if so is it deliberate that the kraken requires a large straight and the werewolf a full house even though the kraken comes "later"?
also, and this is just my ignorance, does a sm. straight beat a three of a kind.
also is the money I use for hero powers go in the wagered coins?
still a fantastic game, thanks for making it!
Howdy! how do i get in contact with you about a possible license deal? it's for a small ren faire based game store that already sells a ton of dice and coins. this would make a nice little addon with some modifications.
This is super cute!!!
One small point of feedback: Using "dice" as singular can be confusing when writing rules. When saying things like "reroll any common dice" it can sound like any number of them, when you mean just one. I heavily recommend using "die" as singular and "dice" as plural. Plus, it's more correct.
Really excited to share this game with my kids. If i can get them into this idea, we're one step closer to D&D family game nights!
AWESOME!!! Only one thing isn't clear to me... Do I start with one hero? rolled randomly or chosen? then I can get up to 2 additionally heroes? is that right? it doesn't say in the setup about the starting hero.
Also, how does the barbarian work? Is it 2 dice?
I liked the concept a lot, but I'm struggling a lot to understand how to play also, it's quite confusing for me.
So cool! This is exactly my kind of game.
I've put you into my Peculiar & Lovable list that's also shown on my store page. your work looks fantastic, and solo games are always welcome. -that styrian guy
Thank you so much!
i assume this will be Fixed in the very near future, but currently the notion link leads to Solatro and not heroish
Doh! Sorry about that. Fixed.